Not a huge amount of progress today! But I have managed to put together the sprites from my concept art and create the bones of what will eventually be a 'scene shoot' in the game. In the clapperboard will be the % amount of progress the scene has made (getting to 100% means the shoot ends). Below that is the actor gauge, which will go down over time if you don't call for enough breaks. In the bottom left is a star-based meter which, depending on the quality of the actors, will rise over time and contribute to the overall film quality. The top right is for the time and date, and the bottom right is the funds spent per hour.
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| Overlook location for a scene shoot. |
I also spent a significant amount of time on character sprites only to discover that they need to be 'squared' to work as a strip. So now I'm reluctantly going through them all and getting them square. Ya live and learn, I guess... I've only been at this for two weeks, give me a break.
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| His name is Lester. In my head he's a kind of Mr. Banks type. |
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