Tuesday, 17 March 2020

UPDATE #8 - A functioning menu?!

Since the last post, I've been focusing on game menu (or at least one of them), in particular the character selection part of it.


Currently we have a very stripped-down version of the menu, which will eventually allow you to customise scripts with genres and such. But for now, we just have the ability to cast two actors and select a location (for the sake of my sanity). The location menu isn't so important right now, as that is a less complex aspect of the game-play and mainly indicates backgrounds and potentially costumes.


By clicking "HIRE ACTOR #1" or "#2", you are brought to this screen which shows a selection of nine faces. When you hover the mouse over one, it will show the name of the actor and their stats (which will later affect how valuable they are to a specific genre). When you click one of them, a purple-ish highlight appears around them and the "CONFIRM" button is active and ready for you to confirm that selection.

In addition to this, the selection of actors are chosen at random by a seed which generates every time the game boots up. There are 18 characters overall so far and I've also made it so that if in the "HIRE ACTOR #1" menu you choose, say, Kim Buckworth, she will not appear as an option in "HIRE ACTOR #2" and vice versa.

Moving forward, I still have a LOT of sprites to draw. Most characters basically only have a face at the moment. But my next goal is to make it so that when two actors are selected, they appear at the Overlook shoot AS those characters (instead of Lester and Janette).


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UPDATE #8 - A functioning menu?!

Since the last post, I've been focusing on game menu (or at least one of them), in particular the character selection part of it. C...