Tuesday, 18 February 2020

UPDATE #4 - Maximum energy.

As much as it pains me to say it - I'm stuck once again. But it's a good kind of stuck that's forcing me to think about my code and try to unravel it.


Today we introduced Janette to the scene! I've got her walking to have a smoke when the break light is on, so that's something. Also there are 'energy gauges' now (under the clapperboard).


So, for as long as the actors are 'acting' (they're not right now but they will be once I get the core mechanics down), their energy gauge will deplete. The rate at which their energy depletes will depend on their 'reliability' score, which is specific to each actor. Here we can see that Lester obviously is less reliable than Janette as his energy has depleted much faster.


When the actors go for a break, the clapperboard pauses and their energy levels begin to rise. Oh and I got the director to yell "action" and "cut" when breaking/shooting.


So here is where the problem is... I can get the energy gauge to stay at the maximum (if they're stuck on break for whatever reason) but then once they come back to shoot, the gauge is stuck at maximum and won't go down. It's because I'm setting the alarm it's using to 'false' which seems to be a permanent thing in this software? I dunno.

Either way, I'm starting to see my original idea take shape.



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