Wednesday, 26 February 2020

UPDATE #6 - Dialogue system.

So everything may not be working 100% correctly, but I'm pretty happy with the progress I've made since the last post.


We now have something of a dialogue system that appears at random intervals. In the future, these options will have an affect on the game but at the moment they all just close the dialogue window. I've managed to get everything to pause when the dialogue system appears but now the challenge is to get everything to start up again after it's closed.



I also need to think about the actors as characters and do some 'proper writing' to make their disruptions feel authentic and also tailored to them. I can always figure that out once the absolute basics are accounted for...



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UPDATE #8 - A functioning menu?!

Since the last post, I've been focusing on game menu (or at least one of them), in particular the character selection part of it. C...