So everything may not be working 100% correctly, but I'm pretty happy with the progress I've made since the last post.
We now have something of a dialogue system that appears at random intervals. In the future, these options will have an affect on the game but at the moment they all just close the dialogue window. I've managed to get everything to pause when the dialogue system appears but now the challenge is to get everything to start up again after it's closed.
I also need to think about the actors as characters and do some 'proper writing' to make their disruptions feel authentic and also tailored to them. I can always figure that out once the absolute basics are accounted for...
Subscribe to:
Post Comments (Atom)
UPDATE #8 - A functioning menu?!
Since the last post, I've been focusing on game menu (or at least one of them), in particular the character selection part of it. C...
-
As much as it pains me to say it - I'm stuck once again. But it's a good kind of stuck that's forcing me to think about my code ...
-
I have been ridiculously stuck on the most basic function for the past few days... So much so that I didn't even feel I'd made enoug...
-
I started using Gamemaker Studio 2 a few weeks ago on a whim and I've been obsessed with it ever since. I've been developing a game ...


No comments:
Post a Comment